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To: Michael Linov who wrote (6271)8/13/1998 2:54:00 PM
From: Michael LinovRead Replies (2) of 16960
 
The following is a reply From Tony Tamasi @ 3dfx regarding some questions I've sent. Here it is in full. Some important points here.

To: "'errandir@interlog.com'" <errandir@interlog.com>
Subject: RE: More Questions than suggestions
From: Tony Tamasi <tonyt@3dfx.com>
Date: Thu, 13 Aug 1998 11:40:17 -0700

I'll answer them one by one.
Thanks,
Tony Tamasi
Sr. Product Manager
3Dfx Interactive, Inc.

-----Original Message-----
From: errandir@interlog.com [mailto:errandir@interlog.com]
Sent: Thursday, August 13, 1998 11:04 AM
To: Tony Tamasi
Subject: More Questions than suggestions

1. It would be nice to see the address space for the texture units
expanded to allow addressing of 256+ MB of texture ram. While most
cards would not require it, some of us would gladly put 1 GB of
textures on our boards ( and pay for it).

>Our next generation hardware will offer substantially more local frame buffer memory than current hardware.

2. Does 3dfx intend to support the professional market in future
chipsets? Or, to paraphrase, will they at least provide the feature
list required by such products? (ie: Display lists, massive texture
space, stencils, true color, etc.) Even if 3dfx chooses not to divert
its attention with driver support, there might well be an opportunity
for other companies to manage that aspect of the business.

> Yes, but I can't be specific.

3. I've been reading a lot of RUMORS about a V2 rev. 3 chipset,
supposedly spec'd at 125 Mhz. While I see no reason to doubt this is
possible, I have yet to get any confirmation. Could you clarify
please?

> We have developed a new board design (the rev-3 board) that makes better utilization of memory, and does run substantially faster if populated with faster memory. We . are working with OEM's to help them bring this new board to market, but the chipset is unchanged.

4. Does the banshee benefit from having 16 MB of ram vs. 8, other than
increasing texture storage? What I mean is, does it make use of memory
interleaving, segment memory, or otherwise run significantly faster
with the addition of more ram?

> To run at higher resolutions (like 1600 x 1200) more than 8MB of local frame buffer is required. (~11.5MB of local frame buffer is required for that resolution) Larger local frame buffers do offer more local texture memory among other things.

5. Will Banshee ship with NT and OpenGL support during initial
shipping?

> Yes.

Thank you, once more for replying promptly to my previous posts, have
a nice day : )

Michael Linov
Totally Radical Solutions
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